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« Still Rezzing... | Main | If This is All There is to the Solution...OMG What a Problem! »

November 07, 2007

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Alex Nikolaides

How very interesting is the *timing* of Ginsu speech and Aimee’s blog post and her numerous posts about that subject on SL Universe. Add to these the recent overhaul of the front page of secondlife.com to include the “Second Life GRID” [sic], as if the SL Grid is something different than SL itself, and we got the answer why suddenly the “chosen” are furiously debating on the “world vs. platform” issue.

What is even more interesting, in an appalling kind of way, is that those “platformists/economists/ lawyers/venture capitalists” express strong opinions about the world without working or simply being *in-world*. What do we have here? Lindens (who see the world from outside), old established content creators (who haven’t produced anything in-world for ages), metaverse journalists (who admit, e.g., on SecondRant that “they don’t know how to buy land –land barons set it up for them”) and professors (who come in-world just for one hour meeting and don’t even have the knowledge to move few sliders to change their hideous avatar appearance).

It is more than obvious that all the above want a “400 TV-SIMs-on/off World”, complete with pre-made shapes/skins/textures/scripts/HUDs/land for their customers/residents to have a predefined tailor-made restricted experience. Will they succeed with their quest? I’m afraid they will. Do they care about the current 150.000 active residents who made the world what it is today? Why should they? We were just beta testers. 1.500 big corporations will bring more profit than 150.000 active residents. And they won’t complain about things not rezzing, lost inventories, scams, griefers, Ginko banks etc. It will finally be “Your World, Our Profits”.

Prokofy Neva

Thanks, Alex, it's nice to hear somebody resonate to the points I've been making for once and even make some I hadn't thought of, instead of dealing with a passel of idiots trying to refute it out of self-interest.

I was going to write a post about this "What is the FIC?" thread at sluniverse.com, but really, it's perfect to read all on its own:
http://www.sluniverse.com/php/vb/showthread.php?t=2289

Cocoanut has some really sterling writing here rebutting all the old chimes rung by Aimee and other self-interested FIC regulars and FIC newbies and wannabees like Beeb.

The people who need to be treated as special and privileged naturally incline to the "Second Life as Tile World of Paramus, NJ" model. A New Jersey housewife may become immersed in this tile-world, believing she is in a "real kitchen" and "really chosing tile for her kitchen" as she stands in a model kitchen.

But of course the store manager knows she is merely in "Paramus, New Jersey".

She may object and say, but the tiles and the demo kitchen are very real to me and I'm your customer, but he can merely say 'Hey, I'm selling tiles, if you believe in my demo kitchen THAT much to buy my tiles, ok, that's good, but they are merely demos to sell tiles."

What's amazing to read about this thread is that the FIC types can't even see their own internal contradictions.

Beeb says that no software company would make their customers equals and hire them as programmers -- except under some extremely unlikely scenarious. These customers can't "tell them what to do" like a democracy.

Yet...that's exactly what the FIC theory *is* -- the Lindens DO hire their customers! They *do* allow these feted few and their hangers-on in the IRC and the office hours to tell them what to do! So they do in fact have a kind of managed, centralized democracy for those in the inner circle.

No, of course they don't make the rest of us equals, but those feted few they do.

The other thing that is hilarious is that these kids imagine that the corrupt and suspect culture of Silicon Valley -- skewered in Valleywag all the time, questioned by all of America and even geeks themselves when it really becomes obvious in their own big IT companies or IT companies they become dependent on as purchasers -- that this culture is "the norm".

They imagine its business practices are "ok". If they never bid out openly and transparently; if they never have some kind of public accountability or some kind of demonstrable set of criteria for hiring employees and criteria, if it's all done by this vicious little system of craven sycophantism and such -- that this is "ok".

But it's not. Businesses *aren't* run this way. Companies openly put contracts to bid. They don't just pick the friends of their friends.

The FIC imagines that they are the demonstrable talented and deserving ones. But...they aren't. If they were, who would complain? It isn't ust that there *is* a FIC; it's that it's a particular pathetic and shabby and unconvincing FIC.

One senses that these kids have never been in real jobs or ever had to really run an office or a company themselves.

Another thing that is humorous is this idea that I'm now irrelevant and diluted out of existence by the supposed millions of SL. That those millions dilute *them* out of existence long before they dilute me escapes them. That they are has-beens or wannabee or "between jobs" is written all over their faces. What they write, they write out of insecurity, malice, spite, hate.

Prokofy Neva

Also, I come back to this post again:
http://slrecord.typepad.com/the_second_life_record/2007/11/the-illusion-th.html

in response to Aimee's latest convulsions from the Platformista Party.

And again I think of this quote I have long treasured by Vincent Shreur, a gaming lawyer:

"I contend that the end user licence terms (or ‘terms of service’) for a metaverse like Second Life perform a very different function to those of an MMO game provider. Terms of service for a metaverse exist to regulate a permanent, persistent alternate reality inhabited by real human beings. As such, they are much more akin to the written constitution and fundamental laws which regulate us in the real world."

What I like about this fellow's concept and his critique of SL's TOS in light of the U.S. Constitution is that he realizes that a persistent alternative reality WITH PEOPLE IN IT isn't just some software, some Massively-Multiuser Photoshop, as Eric Rice calls SL, for Aimee to have her career with. Yes, the MUPpets -- that's what we should call them.

Prokofy Neva

For those of you keeping score at home, Tile and Flooring World of Paramus, NJ recently underwent some changes, leading to an IPO and new management. Along the way, they faced a lawsuit involving claims of versimilitude to a "world" of their storefront on Route 17.

Sharp eyes have noted that Tile and Flooring World of Paramus, NJ may have become one of the chain stores of Ideal Tile -- there is even a store now near YOU in Parsippany -- and hey, for that matter, you stuck-up prigs, in Manhattan!

Ideal Tile of course doesn't have that same homegrown, wild feel as the humbly-named Tile and Flooring World of Paramus, NJ.

While we recognize that Ideal Tile is, well, Ideal and even has many branches Near Us, Tile and Flooring World of Paramus, NJ will always remain in our hearts.

cube inada

nothings changed, except the realization that nothing was really as one thought.

c3

Ordinal Malaprop

I was reflecting that there are two large blocks to the ambitions of anyone wishing to remove any "world" element. Firstly, as you point out, people stay in SL not because they saw a lovely sim somewhere that ties into their favourite perfume, but because they found a world; if they can't find a world, they will go elsewhere to somewhere that they can, even if they can't build there. To a consumer there is little difference between paying the world-owners for virtual goods and paying other residents for other goods.

SL has a huge variety of things for sale and activities to do, which means that it ends up being superior to other alternatives at present, but that is the result of its sprawling non-centrally-planned inefficient and endlessly dynamic economy. Which is dependent on its world nature. Lose or reduce that and people start to say "eh, at least I can log into There, even if the fashions aren't quite as good". And suddenly, all of the potential advertising recipients for the TV builds disappear.

The second, and connected, point is that SL creators, in the main, have gained their skills precisely _because_ they have been interested in the world. Scripters, I might argue, are the least likely to be in this situation, as it is possible to learn LSL as if it is just another language (and professional programmers are used to learning languages) but if they are any good they need significant world experience, knowing how people use items, where they use them, what they use them for. A scripter unaware of world issues is, well, just another programmer, there are millions of them.

Builders and texturers and designers need even more world experience because their skills are useless without it; if you don't know how people walk about in a building in SL you will make a bad building. The "ship in a bottle" school of architecture, where one makes something that is pretty to look at but inaccessible, results in huge, pretty, architecturally-sound and empty structures (as we see in many corporate builds where I assume somebody has specified "it must look like RL building X!").

In addition to this, LL have made sure that what is required to build, script and design in SL is not terribly compatible with industry standards. If someone is a whizz with Maya and can make huge castles for WoW, it doesn't mean that some amateur can't outbuild them in SL, just on the basis of the tools they must use.

Kill worldliness and you not only wreck the basic economy that keeps people there in the first place, but you also prevent people coming to the position where they _can_ make your specialised corporate structures and tie-ins. You create an esoteric Powerpoint with a dwindling number of authors and a dwindling audience. This is not why I promote the idea of world but even looked at in purely pragmatic terms, rampant platformism is a bad thing.

Alex Nikolaides

Perhaps all those invisible-in-world “platformists/economists/media planners/ lawyers/venture capitalists/professors”, instead of pushing their own agendas on forums, blogs and meetings, they should consult first what the people who actually spend time in-world have to say.

The timing could not have been more appropriate for the release of the SL survey conducted by Angelica Ortiz and Pierre-Etienne Noble, “both whom are professional researchers, and yes, avid Second Life members” (from the site). It’s interesting to note that the survey was not conducted for marketing purposes (much to the dismay of the above mentioned out-world metaverse evangelists), but it was an academic research project, i.e., the results are available to anyone.

The full results can be found here http://slsurvey.wordpress.com/the-survey/ and they are a blow on the face of the platformists beliefs and their hidden agendas about the future of SL.

Some interesting bits:

1. On the question “Why do you participate in SL?”, 48.7% answered “Because it’s a
*world* where I can create and build”

2. On the “activities” section, a whooping 94.1% use SL to socialize and meet people. Only 4.7% don’t socialize and spend their time probably in a skybox using the “platform”

3. And this is the most shocking result even for me as an avid resident. The question “When I am in SL it doesn’t feel “virtual”, it feels REAL.”, a huge 45.6% agree/ strongly agree and only 17.8 disagree/ strongly disagree! Imagine… almost *half* of the people surveyed, not only consider Second Life a world but they feel as it is a REAL WORLD!

I can’t wait to see what the platformists, metaverse evangelists have to say about that. I almost hear their reaction coming: “this is not a marketing survey, it’s biased, it’s unscientific blah blah…”

Maklin Deckard

"I can’t wait to see what the platformists, metaverse evangelists have to say about that. I almost hear their reaction coming: “this is not a marketing survey, it’s biased, it’s unscientific blah blah…”" - Alex

And the funny thing is, no marketing survey is scientific or unbiased. They are ALWAYS skewed to to make the creator's product/service out to be the best. Kind of like those idiotic JD Powers surveys for the car companies (ford, GM) that they tout about INCREDIBLE customer satisfaction rates in ads...while their market share continues to plummet to foreign competitors.

And on the rare occasion a marketing survey asks what you like about a competitors product compared to theirs, there is never an option equivalent to 'I hate both of your products and use Brand C'.

Marketing is basically a giant con-job...con the masses into thinking they need your product and con the execs into thinking your advertising is actually returning value. So why would anyone outside of the rarified air of the upper level corporate execs with their oxygen-deprived braincells and the professional prevaricators of marketing actually consider a marketing survey useful? :)

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