IBM card punch machine, 1964.
I've been thinking for some time now of a new theory of what could be called "socialware". I don't see anybody else using this term except some Koreans in 2002 or something, but I think it might be a good term to use to describe the next stage, as long as it can be kept free of any connotation of "socialist" which of course for some, is what social media is *for*. That's not the idea.
First, there was hardware, which worked mechanically. Even the instructions to make it work were mechanical, hole-punching cards. Years ago I worked in offices where the computers took up an entire room and we were kept busy managing the cards and being careful not to fold, spindle or mutilate them.
Then came software, which was on discs that you put in the machines to run them, but you had to be careful not to magnetize or spill coffee on those floppy discs, and then they became smaller -- and breaking the corners off them became an issue. Then it was about downloads that took forever, and then about downloads that were fast but wonky. More and more, computers in fact got harder to use even as they got more ubiquitous, because there were all sorts of menus, wizards, filters, anti-virus to keep malware-free, etc. etc. But basically you, as a user, had nothing to do with the machines, the hardware, except when you might risk your motherboard and install a graphics card, or even the software, which you usually took sight-unseen already installed when you bought the machine, or had a geek install and then tried to use with all the non-user-friendly help menus and giant impersonal knowledge bases where you'd be sent if you went to a website.
Now I think it's time for the third stage of the evolution of these computing and communicating machines, which is socialware. And this is the creation, through software, on the hardware of servers, of programs that people use as "social media," i.e. to interact with each other in real time or asynchronously, and to collaborate and build things together. And I think now is a good time for the engineers and geeks who dominated the hardware and software scenes all these decades, because of the technical complexities, to step aside, and certainly ratchet down quite a few notches the insular and insolent geek culture they developed around these machines and their code, which I've called The Geek Religion, and to start to realize that they are no longer alone, unaccountable, and arrogantly in charge anymore with this new stage of development of machines impacting people more directly and intimately.
What socialware means is that user feedback isn't just an option, just a nice "customer relations" add-on module, where you incorporate "uility," as ichabod and Khamon have said on comments to my post about MMOX. What it means is that it is consciously incorporated into the software instructions as much as an automatic routine would be, to make the mechanisms of democracy more explicit and usable and validated.
So that means that opensource creators of social media and virtual worlds no longer get to say that because they code it, they own it (one of the fallacies of the "opensouce ownership" is that everyone owns it; in fact, only coders own it) and they "get to say what it does" because they are "not paid" and if you don't like it "patch or get the fuck out". Sure, anybody can sandbox away to their heart's content, but when you make a world with people in it, or a free social media service with people in it, they get to decide what it's about *too*. This is very hard for engineers and coders to accept: they think they should decide everything, and they know everything, and know what's best. But they don't. There are all kinds of other walks of life besides computer science, even if everything is digitalized. The ubiquitousness of the digital doesn't mean that the users of the digitalized Internet and its related machines are outside the production equation. No, they are most decidedly inside it now.
Oh, you say, I can rant on about this all I like, but freedom of the code belongs to him who codes? Well, not exactly, because if you build social media for free, or build a free virtual world service, and people come and you get to use them as load testers or even charge them for use of the services, you enter into a social if not legal contract, and no longer can you expect to code in isolation. In fact, to succeed, those making virtual worlds and social media services had better grasp this sooner rather than later (Mark Zuckerberg still hasn't grasped it, despite the faceless Facebook apology for the recent TOS debacle). That means that intrinsic to -- and not a component, and not an add-on -- socialware is governance, and that means liberal democratic governance if you want it to have a hope of success. Sure, build a Gorean republic wit Restrained Life viewer if you must, but don't expect to replicate it to millions without massive revolts. What we see is when geeks like Zuckerberg build a Restrained Life like the TOS of Facebook, making a big content grab, people revolt and he is forced to step back. And there will be more and more of that. That's why suddenly, Clay Shirky is terribly unhappy. "Democratic legitmization via the web is not enough!" cries Mr. Web 2.0 Democracy -- by which he means you will still need if not representative government, at least small task forces and committees run by operatives like himself to really run things lol.
The author of Here Comes Everybody, of course, never really wanted them to come, and certainly not come for him. Like a lot of social media gurus of the left, he was hoping to harness social media to flog his sectarian points of view and get an audience he couldn't get on mainstream TV and perhaps to get his candidate in power. Once that sectarian goal was accomplished, whoops, who needs that noisy and pesky crowd wisdom anymore!
Now Clay is bitching about the masses showing up to Twitter and blog, because they say things he doesn't like ROFL. As Social Media Commissar, this Bolshevik in charge of the People's Commissariat of Enlightenment was happy to bully and destroy institutions, denounce and undermine media and representative government, and even falsify complex history, implying, with curious communistic pastoral inanity, that the industrial revolution led everyone to be drunk all the time on gin and equate that to television. Shirky has made all kinds of claims about groups and identity (like Noveck) which I've debunked -- but it certainly is a very "I told you so" moment to see him even denouncing himself for his former views about "empowering the masses". Empower the masses -- but not so they completely trash the place or sidestep *me* is what he seems to be saying. I'm not sure why the issue of medical marijuana and such got his goat, but I think what really bothers him is that people who show up on social media are NOT going to be his peers or likeminded to his urbane leftist sectarian views. They will participate in mass culture and be on the middle or right. If something like the marijuana legalization issue comes up or there is a place for it to spam about, then organized, paid lobbies can and will rush in. What were you expecting? A seminar of Trots at the New School?! Please. Democracy is messy, people are mixed, and that's why you have, uh, what we like to call *representative* democracy to mediate it -- what the new new social media left always decries as tainted by advertising or lobbies.
I'm getting a huge chuckle out of @loi -- Loic Lemeur, the voluble Seesmic video entrepreneur and friend of Scoble, suddenly unfollowing all his Twitter fans because they got too noisy for him. He's proving himself to be yet another fake social media maven who thought social media was for him to broadcast, but for nobody else ever to talk back. Suddenly @scobleizer, Robert Scoble, who only last year thought we should all admire him for his 20,000 followers and followees, and join them, is talking about how wonderful it is to have only 150 "actual friends" on Friendfeed.org that he actually talks to -- because in fact he never really wanted to hear from the rest of us, he only wanted to broadcast to us. Somebody on Twitter can actually now have a profile that says they don't wish to hear from hermetic tekkies, don't think they qualify as marketing gurus -- and it's not me lol.
I'm very glad that so far, apparently, Beth Noveck, despite being on the Obama Transition Team isn't anywhere near actual governance. Of course, it's troublesome to see moveon.org landed one of their own to burrow from within -- and there is nothing *less* a social media organization than moveon.org, a site with no open forums, not even moderated forums, no interactive features, only push, push, push propagandistic media you can sign up and consume and reblog or retweet, but never question.
So whether examining the creepiness of Twitter or the swaggering of MMOX or the social media gurus and lefty journos stepping on each other to get into power around Obama, I am more and more impressed that socialware has to have welded into it not the point of view of geeks or leftoid early adapters (such "misfits" as Kapor calls them can just as well be right-wing kooks and far-out Extropians, but there are less of them), but good governance rules that make it possible for them to become self-aware, self-reflective, and self-corrective as well as collaborative and deliberative with the aim of building informed consensus with tolerance of dissent.
Nothing about the social media companies, tools, or virtual worlds currently have ANY of those features. Permabans from forums. Follow-block on Twitter. Closing of threads in customer service response pages. @SecondLife might brag on its description that it is the first self-aware virtual world (barf) but it only "self-awares" about things it likes in its own geeky Cali culture.
Welding good governance into the tools is not building the ability to make a yes vote based on double-plus-good positive proposal. That's how the MMOX governance sees it; that's how Cory Ondrejka saw it when he wrote the Feature Voting Tool never to have "no" votes. Gov 2.0 cannot have a system where there is no "no" vote; where aggressive fanboyz delete posts or expel people for what they perceive as "trolling," i.e. criticism of themselves or the process itself. You certainly can't have assholes in Gov 2.0, as you have on MMOX, saying "Logic is not process" and invoking "logical fallacies" in a public debate. Debates do not require logical positivism and non-falsifiable statements; they allow for logical fallacies; deliberation and governance *are* processes.
The greatest mistake these tools make is refusing internal criticism or legitimizing dissent. They handle dissent by either harsh ban or mute tools, like communists and fasicsts, or they manage it by reputational "points" or bullying or ridiculing in group-think. Dissent isn't a minority faction in parliament that doesn't and shouldn't go away and which has a vote and a voice; it's something to be ruthlessly eradicated if not ridiculed, the way the sluniverse.com gang will ridicule me for days because I make a perfectly common-sense and sound critique of the awful JIRA.
So the "no" vote has to be built into tools, and the open forums that does not eradicate posts or permaban posters also has to be built into the tools. Wikinistas and other controlling nits often say that if you leave forums open, you wind up with YouTube comments, widely cited as the nadir of the social media phenomenon. Well, no you don't, not if you are conscious of what liberal democracy means and what good governance means. You can have an open forums that doesn't involve permabanning, but still moderate the forums which involves setting the tone. If you define the user set and prevent anonymity, at least the kind of anonymity that doesn't even involve a recognizable SL avatar, you can improve the discourse dramatically. YouTube comments exist as they do because no one has to make a recognizable and persistent identity that does anything besides spam comments, i.e. run a business, socialize with others interactively, attend events, etc. YouTube tools in fact don't have a way to move people toward a more responsible form of communication with persistent accountable identities -- it's only the extreme of rant or delete. What I want is the ability to have my responses to YouTubes that desperately cry out for criticism (like the fake "Understanding Islam" machinima) become part of the viewable and persistent blog-like page that I would run on YouTube, and I also want a way to have groups of likeminded whose membership I could control or moderate have a way of having their comments be more visible "on top" on that page of my posted content. SOMETHING that would make the entire mess both more nuanced and more effective and yet not enable deleters or spammers to rule.
I think the best blogging policy is on blogger and blogspot which basically says, "if you don't have a court order, do not contact us and ask us to remove any speech". Blogs should be available for anonymous people to call other people assholes if they like. That's fine. If you want a different kind of experience, then ask for more of an identity, and a persistent one, like my requirement on this blog for posters, which is that you must use a recognizable real name, Second Life avatar name, or blogger name with a URL.
A big problem with OpenID and why it doesn't work is because it's run by geeks who can't take or incorporate user criticism and they can't become user friendly. But eventually someone will develop something that works better, possibly without the overlay of the opensource geeky culture to consume along with it, and then people will have easy, persistent and reliable log-ons and identities in posting. But this should be optional, and shouldn't become then a geek-run mechanism to control discourse.
Just as we got rid of hole-punch cards and the machines that could only accept the hole-punch cards and only if they weren't spindled and mutilated, eventually we will have machines and software, too, that accepts people and information and views outside the geek keyhole. It's a natural progression.
Where once people might have been content to have Medieval styles of communication and governance because they were role-playing men in tights or orcs in Ultima Online or World of Warcraft, as more and more people enter virtual worlds as normal people not role-playing a fantasy they will want the communications and governance tools not to be run by game-gods and wizards and mods -- all the trappings of those MMORP authoritarian enclaves -- but run with accessible and free tools of real democracy where they participate as equals with the platform provider.
Now, you have people like Infinity Linden snarking at me that if I have some complaint about her policy in a group setting like MMOX, that I have to go back to customer service and take up my account problems there. That's bullshit, of course, because, as I put it, I and numerous others paying tier pay her salary. No longer, as the future accelerates and the future is here, can that sort of nasty geek condescending bullshit obtain toward a "customer," who now isn't even a "pro-sumer" but a co-user and yes, co-developer.
Yes, co-developer, get that through your heads. The first sacred rule of socialware is that the user is co-developer on equal terms with the coder.
Geeks gasp in horror at the thought of the untrained and uninitiated having any say over their domain, but they'll have to get overthemselves in socialware. Perhaps when only software was at stake, and software only ran machines, it was ok to insist on rigid thinking and elaborate, orthodox routines. No so any more. Not now that socialware has to run people and governance.
I don't expect most geeks to get out of the way gracefully for this next period in history. In fact, I expect an actual lot of pushing and shoving will have to be done to get them out of the way.
We are often still under the domain of Web 1.0 gurus, and not Web 2.0 gurus and marvel that someone could hold a job "in technology" for 15 or 20 years, put up websites, make databases, run the technology of an organization, and yet not be aware of the social media revolution or virtual worlds, or actively scorn them. If they are aware, they expect to harness and exploit and drive them the way they autocratically ran websites or databases for years. If at once you could merely say they were out of touch, now you'd have to say they should be out of the way. That means these arrogant, anonymous, condescending and out-of-touch types that I've illustrated recently on MMOX, but they could have come from the JIRA or the forums of any tech talk or MMORPG, are unsuited for the production of socialware and will have to be squarely confronted by consumers and removed by corporate management if they want to succeed. They're always asking *us* to evolve and screaming at us to embrace the inevitable and not be filled with FUD; it's actually *their* turn now to do this. The idea that you could even consider making or interoperating a virtual world by insisting that only technology vendors get to participate in development, or that only goofy coders who speak your language, out to be as outdated as the punch card as significant of an attitude that *no longer makes the machine work*. It's no longer just the machine; it's no longer just the instructions to the machine coded by the engineer; it's the people affected, too. It isn't just that "it was always about that" or "sure, we need to incorporate feedback" it's that *the machine is inconceivable and will not work without the social component*.
There ought to be some basic premises that pertain in every single socialware setting. Among these would be:
o nothing about us/without us -- this old union cry is certainly valid today as it was in the last century, and that means not creating features that affect users without including users in the development, as equals and as necessities, not just nice options.
o yes/no voting -- no means no, and isn't "trolling"; it's ok to vote no even if you don't have a positive proposal; yes should only be for support, not fanboyz, which is why you need "no". "No" should be heeded even by people not technically capable of building the "yes" solution.
o free feedback, backtalk, forums -- it used to be that scientists understood the validity and necessity of feedback in any system and wouldn't stifle the facts emanating from an experiment even if it violated their hypothesis; computer engineers lost sight of this because they no longer worked with Nature, the consummate back-chatter, and were at remove from people who had no interface to feed back to them. Not any more.
o privacy -- no longer can you take it for granted that stripping personal data for mechanical and market needs is something you get to do without checks and balances
o equality of private and public property, commerce not just collective -- no longer can you insist on only one or the other and the extremist ideologies that go with privileging one over the other, the secretive world of the NDA proprietary code and the unaccountable and arrogant world of the opensourcenik are not cultures of the kind of transparency, accountable, and democratic participation that people want and have a right to in socialware; the exclusivity and rigidity bred by either rapacity of profit-making or by forced collectivization of technocommunism ("sharing") are not suited to the freedom choice you need in socialware
There's probably lots of other things, and these will be up to free people freely deciding in the socialware that they participate in making in all kinds of settings that will vary, and need not be frog-marked into fake internationalization or standardization.
Atomny vek [Atomic Age] by Ane Oh on Second Russia.




Good post, good stuff.
c3
Posted by: cube3 | February 24, 2009 at 03:06 PM
why, thanks, c3! Are you sure you didn't already do this and say this in 1973 with playdo and the funny papers?
Posted by: Prokofy Neva | February 24, 2009 at 03:25 PM
Nope,
not in 1973:)
In 1992 at the APPLE MARKET CENTER NY Seminars on digital media and design.
In 1995 at the first meetings of the NYVRMLSIG.
In 2001-2003 at the web3d.org meetings and the SFWEB3D meetings as well.
And in 2006 toward the Stanford VR worlds meetup that had no "content" makers invited to speak:)
But its still all good stuff:)and soon might catch on .
1973:
I think "silly putty" was the maluable plastic compound of choice with the funny pages btw:)
It was the copybot of 1973:) but I was 10, so IP issues were beyond me;)
Posted by: cube inada | February 24, 2009 at 04:15 PM
You know it's funny, but what you describe is a lot like what I thought Second Life was supposed to be when I first joined.
We were told it was our world, our imagination, and that we owned what we created. It sounded to me like LL just made the basic blocks and kept the servers humming, and the residents governed the world itself, deciding for themselves the rules, within the confines of the TOS and technical limitations.
Of course it took me about 9 months to finally come to terms with the fact that wasn't how SL worked at all. I struggled with that because I really wanted to believe LL had done what many would consider the unthinkable; Letting the users develop the universe as they saw fit.
Maybe that was their goal in the beginning. But somewhere along the way they lost sight of that. Maybe as you say, they felt the people weren't skilled enough, or wise enough, or able enough to do things themselves. But that's what every government believes of their people, and why they end up being so oppressive.
LL had a chance to rise above that, and sadly they haven't.
Posted by: Darien Caldwell | February 24, 2009 at 04:35 PM
Silly Putty was better, yes, but more expensive. There was also Gloop, which you could make at home out of Borax.
Posted by: Prokofy Neva | February 24, 2009 at 04:54 PM
The thing is that anyone operating a service which involves a large chunk of social collaboration as part of its basic point is already in this situation. Only, what makes me regularly bash my head on the table is how many just cannot see this.
If you are running a simple game or an email service, fair enough; your users themselves are not contributing that much individually to what you are doing. But, say, with a social virtual world, you as the company are really not doing much apart from providing a framework for other people to produce content for you.
If they are at all interested in your basic world - and you had best hope that they are - they will want to organise and collaborate and expect to have an influence on what becomes, after a while, theirs. They made it. Now, if you go out and hire folk to develop content then you can give them priorities, because you are also paying them lots of money. But if you are asking people to pay to develop content they take this less well to say the least.
In many ways LL understand this better than a lot of companies. They have given up being pointlessly interventionist socially and show signs of addressing some authentic concerns, though by no means all and by no means the ones based on what I would say were real priorities. But they are at least aware of the fact that 99% of their workforce actually pay them to work.
Posted by: Ordinal Malaprop | February 24, 2009 at 07:12 PM
WE are NOT THEIR workforce.
THAT will eventually (hopefully) be the lesson learned after the con job called web2.0
Note today the further reduction of the "millions of" us sheep and IBM core clients.
A time to every season.:)
Posted by: cube inada | February 24, 2009 at 07:37 PM
I've experienced lots of different emotions reading Second Thoughts but excitement about the future was never one of them. With this latest post, I got to experience that too, and it was good!
A tour de force, Prokofy. Bravo!
Posted by: ichabod Antfarm | February 24, 2009 at 07:38 PM
Ordinal, you're right that LL *does* understand this better, but it's a revolution of rising expectations. Just when I think these Lindens are getting better (Jack Linden, ad farms) I see them behaving like assholes again (Infinity Linden, MMOX). Yes, it's a more diverse beast but they just don't have decency as a corporate culture most of the time. Maybe few corporations do.
We are their workforce because they make money from us. If we wrest some money off these servers, great, but we are like Russian serfs becoming quit-renters, sliding back into poverty at any moment the master's wrath or management incompetence decides to fall on us.
I think LL doesn't like having people pay them to work. I think they look forward to changing that, unfortunately for those of us silly enough to be doing this.
Posted by: Prokofy Neva | February 24, 2009 at 08:17 PM
This so called "geek religion" you are a part of Prokofy, its so ironic when I read the crap about it you wrote.. one of the things that most concern me are a. I would rather have dated or have been with anyone who was a "geek" Male someone most techincal for the following reasons-
1. They are out of the loop of the typical power structure of the "white man", this makes them more prone to NOT being so utterly "sexist".But hey even non-power tripping men have those problems. Just as women PROJECTING themselves as men (does this mean that Profoky feels that women are inferiour, projecting one self as a "white power trip male"?
2. Because they were virtually untouched (I would have been attracted to Bill Gates if I hadn't seen how perverse he was but now Bill Gates is one of the bad people super bad too but not a geek longer)..I found that these were men I would typically get on with as they, as myself are always in the development of their "sexuality" and stance on the world. Flexiblity in cultural views.
3. They were not all "white males" they were in fact of various cultural stances.. East Asian, Arabic, Indian, Pakistani, and also women.. too bad that the large numbers of African countries are left out of the represntation. I feel it is because there was obviously a consious effort by America to leave them out of the loop, perhaps if Africa wasn't a threat to some.
Ah but what Prokofy writes is after all a kind of reactionary Fiction.. a fiction that makes us all suspecious of the intent behind those who she points at, and has nothing to do with the intent behind everyones little dark intent. Imagine if you could pull back the curtain to find that everyones bad intentions could be found and seen clear as day-
Well I just see projection here.. as for Social Darwinism, Prokofy oozes it from every pore, as far as Econonimc Darwinism, Prokofy AGAIN-- so what was she talking about, herself?
Surfs, once again, Prokofy and her land profits.. quantity over content of quality, Prokofy..
That's all I am getting, perhaps someone other than her or her cronies can remind me what exactly she stands for? I don't understand why the pot keeps standing here calling the kettle black.
Maybe I am too ignorant or too different to understand these so called points of logic..and please use language other than profanity to assert your stance on this matter, thanks.
Posted by: AlterEgoTrip Svenska | February 25, 2009 at 04:10 AM
Maybe there is hope. As more and more people come onto online social networks, such as members of my family who have never been interested in "computers" I think it may become harder and harder for narrow minded coders to maintain any relevance. The online world is still currently biased more towards geeks, but that is changing every day. When millions, if not billions of people demand rights, they may have to be accomodated. STFU or GTFO may end up being what is said to the arrogant geeks who used to chant it to disaffected users; if they cannot contribute something that the people want, then they will have to content themselves with a life of solitary code-masturbation, in obscurity and irrelevance. The ones who contribute according to the needs and wants of everyone, will be genuinely respected, cherished, dare I say it, paid.
Posted by: Ace Albion | February 25, 2009 at 04:25 AM
This was a lovely conclusive post. I think the internet is already more democratic than RL. I get to vote once every four years, and I dont get the option of a 'no' vote (so you must pick one person from two possibles). The internet with its JIRA/Mantis issue systems empower me to at least get a say in what the coders are doing. I try to limit myself to bug-reports and sensible feature request. I think the world needs a NEW political framework, democracy is a myth in real world politics. The internet hopefully will remain as a system of communication, and nobody will have to LIVE as a non-atomic digital form. Because if we do, we will become data, and things will change (like an evolution). So what you are starting here in 2009 may have implications on a horrid, singular digital future. Good for you Prokofy. But not all geeks are against you, as I am certain not all very conservative types are with You, or even understand what feelings and experiences you have had (on the internet). The first two thirds of this article was hard to digest, but I am glad I did. The last paragraph was beautiful.
Posted by: micha sass | February 25, 2009 at 05:09 AM
Yes, who rules?
The tools rule the product,
but the creators rule the tools.
And who rules the creators?
Demand rules them all.
But, who rules over demand?
Those who consume the products.
And who consumes products?
Ultimately, those who use them.
So, who rules?
Those that use. ;-)
Posted by: Horus Vale | February 25, 2009 at 05:15 AM
If only it were always that simple Horus :). I dont think any of the userbase of SecondLife Grid(tm) in any way "demanded" any of the more recent change to the LL sytstem/software/entity. Nobody wanted the openspace changes, nobody wanted the reduction of user feedback (i am sure there are other things).
This (blog thread) is becoming a great, and very positive focus on what is good for pretty much any software development.
Posted by: micha sass | February 25, 2009 at 05:38 AM
Of course it does beg a few questions. Are consumers as a democratic whole, actually capable of deciding the future of software? (or the human race for that matter). Are consumers as a group already misguided by consumerism its self? Is consumerism a REAL representation of humanity? Does democracy work?
Posted by: micha sass | February 25, 2009 at 05:49 AM
>>" They are out of the loop of the typical power structure of the "white man", this makes them more prone to NOT being so utterly "sexist".But hey even non-power tripping men have those problems."
Having spent about 20 years in technical professions from junior engineer to executive management, I would say that most people in the field think a great deal of themselves, and their own opinions.
It comes with the fairly high level of intelligence that people in the field have to have, but this may or may not go along with emotional intelligence. All too often, it doesn't. I personally think there is a lot of truth to the idea that introverted, booksmart types do well in engineering without much need to develop social skills.
I've seen incredible, boggling amounts of sexism in the engineering field. From freewheeling 1990's philosophy environments of young engineers and scarily young management, where dating and sleeping with co-workers was literally *encouraged*. To more 'traditional' environments where middle-aged engineers of disparate cultural backgrounds basically would harass the early 20's (and younger) female interns at the slightest opportunity and *have to be told* that this wasn't appropriate.
Normally, most business environments are fairly boring, but this stuff does happen *all* the time. From the sort of things I've seen, you'd think it was Hollywood not Silicon Valley if only told about the shenanigans. The point: I would *not* consider software engineers as a group 'not sexist' at all. I left one company where a female was promoted to my former management position, and she instantly had problems ~ some of the men wouldn't do the tasks she assigned. Why? They were foreign born, and from cultures where women simply weren't accepted whatsoever as authorities in the workplace. It wasn't her, she was highly competent. It took clear threat of firing to even make a dent in the situation. Sexism is rampant in engineering, though if you are a male it may simply not reveal itself.
Finally, it is generally true that coders and engineers aren't top tier when it comes to management and corporate power. Yes, I know there are scads of successful engineers that became execs. I'm one of them. But far more frequently, it's the sales managers or others with more social and business sense that claw their way up to run businesses. Perhaps it's because they care more; most engineers have a different value set and are as likely to strive for technical goals as management. But in the end, I'd say the tech profession isn't a great way to the top, anywhere.
Posted by: Desmond Shang | February 25, 2009 at 10:11 AM
I wouldn't say it's because Sales people 'care more'. It's because they are better Socially yes. Better liars, better Politicians. When the fate of a company is being placed in your hands, people want someone they can trust. Not necessarily someone who is competent. :)
Posted by: Darien Caldwell | February 25, 2009 at 03:44 PM
Desmond Shang- My auntie (it makes her sound so OLD :P) is an engineer within the area of astrophysics and although she pretends there isn't any problem with sexisim, when your within the minority, no matter where or who you are, its going to be a problem.. and she and her husband worked for NASA-- also very male dominated.. but I wouldn't say that sexism is as ingrained in this area as in other fields where people would just look at you and expect that you are there to get the coffee or answer the phone because you look a certain way, or dress a certain way or even have an accent or something.. its going to be there.. just as certain as men who have a certain religious background are going to think of women on one level even if they went to the same schools and courses and hold the same jobs and those women had better grade point averages.. ect.
I rarely have seen this set of values that you speak of, but I know that its only natural that these "types" do exist because they have been educated and RAISED to be this way. But not everyone has this and I'm not painting them into a corner with a wide brush either.
And this goal about striving for the top, that was basic work related psychology, you know those test the use to find out exactly which field your "psychological type" would be best suited for?
Those stupid massive numbers of test they give you at job placement offices and high school counciler's offices?.. A paragraph explained it very clearly... some people who are scientificly oriented rarely, it said make good managers or leaders.. not really due to what people consider
"people skills" but it can play a part, but rather about that leaders often don't care about the details (although this test fails to take in leadership styles) they care about motivation, wether its within their own ego or how to stroke the ego of others, perhaps this needs social skills.. but alas.. that's all the usefulness one can get out of me.. my own ablity to express what I know in words is limited and not as skilled as if I were to bust out into song, or paint a picture so I back off until later.
Posted by: AlterEgoTrip Svenska | February 25, 2009 at 03:58 PM
I sent in a reply.. it got eaten up.. Darien.. I think you got the answer better than I did.
Posted by: AlterEgoTrip Svenska | February 25, 2009 at 04:06 PM
But you are mistaken Micha. Nothing is created without some user demand. Even if that demand is just for the creator's use of the product. You just have to cast a wider net to understand that. The creation of the Opensim project and the open source grids that it has brought into existence is a direct response to a user demand that Linden Lab was unable to satisfy. Users wanted cheaper sims that they could govern themselves. Thus a group of creators made opensim as the alternative product. The Opensim grids offered cheaper sims, so LL tried to complete with openspace sims in SL. As a result, the Lindens over extended themselves and had to revise that product offering. Programs such as Copybot and Second Inventory sprang into existence when users wanted to copy and keep virtual goods on their own systems and on their own terms, free from creator demands and Linden governance. When it became to costly to listen carefully SL's userbase, they responded by limiting the tools for user feed back. But that just makes the alternatives more popular. Linden Labs business model is to be the America Online of 3D virtual worlds. They wish to make Secondlife a singular one stop shop of virtual worlds, goods and services. But eventually AOL got superseded by other services on the public internet. This is already happening with the Opensim grids and they in turn may be superseded another 3D world protocol set. But in the end, it will be users of those 3D worlds, goods and services that will decide with their choice of consumption what will be successful and thus widely available. This is inevitable over time, even when the things that are consumed are given away for free. If consumers do not want a product they will cast it aside for another that they do want. Such is the judgement of history.
Posted by: Horus Vale | February 25, 2009 at 09:56 PM
Micha, you seem to have the usual technocommunist allergy to commerce and capitalism and go into a shudder or a rage at the thought of (ugh) consumerism. But, most people consumer and don't have these shudders and fainting spells. It's ok. No, there wouldn't be a "democratic whole" of "all the people on the planet" lol.
The Lindens want to "connect us all" but they have technical limitations, fortunately.
Yes, democracy works. Try it some time. Of course, you may have to get out of the way then.
Horus, I really think it's totally romanticizing OpenSim to say that it was created by a group of users who wanted freedom and independence from LL. It's more about being created by people who just wanted to code the way they felt like without any restraints.
They didn't really make any alternative product. They are making software, not a world. They'd be the first to tell you that. They hack around and bash stuff and sandbox. A few of them started up little businesses to re-rent sims but they are fraught with problems.
The concept of the Lindens too hastily offering OpenSpaces as a response to the appearance of OpenSims seems like a low-hanging fruit, but I wonder if in fact good analysis sustains it. Where is Thomas Malaby, who could look at this and give an informed opinion on whether it is true?
In fact, the Lindens had to have known how inferior the OpenSim sims were, and I can't believe them rushing anything to production when they had to have known it.
There is absolutely nothing in heaven or on earth or in cyberspace that says the Internet "has" to go along the route of the first iteration, or rather, the geeks' belief about its first iteration, where AOL was overtaken by events. Nothing whatsoever. Indeed, just the opposite. If you are scientific, you have to examine that option, too, and end your allergy to it.
You are right that the market will decide. But you can't seem to face the facts that the market *did* decide and it decided for SL, as it is now, not OpenSim, not anything else lol.
Posted by: Prokofy Neva | February 25, 2009 at 11:06 PM
Of course, I spoke too soon about Beth Noveck, she in fact was given an influential position, in the Office of Science and Technology ni the White House, where she spent two years.
Posted by: Prokofy Neva | July 09, 2012 at 03:01 AM