Here are the operative points:
o You can back up and restore content made inside SLE on your servers.
o You can transfer content from SL to SLE merely by asking the Lindens to do so, and providing a written assurance that the IP is cleared. Nothing is said about only GSPs or only verified merchants. This portrayal of the program opens up the possibility of insisting this be on demand, that whatever an SLE customer asks for be transferred if he has the written declaration of IP.
o The store is not sketched out, but it sounds like it is "for whomever wants it". But already the Lindens are spinning it as, "GSPs only, and maybe some of you other merchants IF you can prove you own your IP and don't violate other IPs in our Verified Registered Merchants list (or some similarly named program).
You can also read this on the website if you find it hard to read here.
FAQ
1GENERAL:
Is the Second Life Enterprise Beta completely disconnected from Second Life?
Yes. The SL Enterprise Beta is a stand alone, completely disconnected immersive
environment with all the capabilities of the main Second Life environment
except it lives within your private network, or behind your corporate firewall.
What content is included in the standard Second Life Enterprise Beta environment?
SL Enterprise comes standard with a rich array of content to get you up and running
within your virtual environment right away. This content includes: 7 pre-built
regions including a large, 4-corner auditorium for larger gatherings, two conference
centers for meetings and smaller events, a space station, and several sandbox
regions. We also include several 3D productivity and brainstorming widgets and
ten business avatars—five men and five women—representing a wide spectrum of
cultural backgrounds—complete with mix-and-match clothing and accessories.
What are the standard administration rights/controls?
The SL Enterprise Beta administration panel gives administrators control
over user access, region upload and download, and backup and recovery.
Is voice supported?
Just like the main Second Life environment, SL Enterprise
supports spatial voice with a specialized voice server.
Can I use real names?
Yes. Because the SL Enterprise environment sits behind your firewall, you
can not only use real employee names as avatar names, but you can also
connect the employee user identities to your larger network using LDAP.
What happens to the Lindex on Second Life Enterprise?
The Lindex technology is included in the SL Enterprise Beta solution, although
it is not connected to the Lindex in Second Life. This allows you to use the
Lindex as a corporate reward system—with branded points instead of Linden
dollars—that can be used as social currency to encourage working inworld.
Second Life Enterprise Beta
Frequently Asked Questions
FAQ
2
Can I move my existing content in the main Second Life
environment to my Second Life Enterprise environment?
If you built the content and own the intellectual property rights in the
content, then we can move it for you from the main Second Life environment
to the Second Life Enterprise environment. Or, you can purchase content
from a Resident content creators and transfer it to SL Enterprise if they have
granted permission for you to move their content. If they have not granted
permission, then you cannot move the content. Linden Lab can help you
with this transfer as long as you provide certain written assurances that you
own the intellectual property rights in the content. We are also building a
Second Life Work Marketplace, an online store for business applications and
solutions specifically designed and licensed for the Second Life Enterprise.
How many people can be in the Second Life Enterprise workspace at a time?
How many people can be in the Second Life Enterprise workspace at the same time?
As an 8-cluster system, the SL Enterprise Beta supports up to 800 concurrent
users with an optimal maximum of 700 concurrent users. The best rule
of thumb for bandwidth planning is 100 Kb/s per concurrent user.
Can I connect SL Enterprise systems together to create one unified virtual world?
Although this is not possible today, this capability is
in our road map for future development.
Do you have the capability to create direct SLurls in the SL Enterprise environment?
Yes. SLurls, or virtual world links similar to web URLs, make it
easy for you and your colleagues to directly teleport to specific
locations within the SL Enterprise environment.
What organizations are currently using the SL Enterprise Beta?
There are currently 14 customers who have signed up for the SL Enterprise Alpha
and Closed Beta program including IBM, Naval Undersea Warfare Center (NUWC),
New Media Consortium (NMC), Case Western Reserve, and Northrop Grumman.
TECHNICAL:
Can I backup and restore my content?
Yes. With the Control Panel, you can backup and restore (or rollback)
all 16 regions that reside in the SL Enterprise Beta solution.
FAQ
3
What does the SL Enterprise Beta solution consist of?
There are two 8-core servers: one is for the Second Life environment
and the second one is a voice server. Additionally, there is a
web Control Panel and complete documentation.
What do I need to do to integrate this into my current set up?
Installing SL Enterprise Beta is easy and usually takes 30 minutes.
The installation guide leads you through the process.
What are the system specifications for the SL Enterprise Beta?
SL Enterprise Beta requires a data center with standard amenities
such as a server-class cooling system In addition to a firewall that
provides network security, SL Enterprise Beta requires access to a
DNS server, even for the isolated network configuration. You must
open a small set of TCP and UDP ports to the servers as follows:
Second Life Enterprise Beta Server Ports
TCP UDP
80 12043
443 13000-13050
12035
Voice Server Ports
TCP UDP
12000 12000
21002 21002
19000
To avoid loss of service and data due to power outages, use an uninterruptible
power supply (UPS). Power interruptions can cause total loss of service
and loss of any data created within the last hour. The Second Life Enterprise
Beta machines are rack-mounted, and the installation requires 2us of
rack space. The SL and voice servers require a 410W power supply.
Second Life Enterprise Beta supports up to 800 concurrent users with optimal
performance at 400 concurrent users or less. Average peak downstream
bandwidth required is 100 Kb/s per concurrent user. Thus, 100 concurrent users
would require a network capacity of 100 Kb/s x 100 = 10 Mb/s. While individual
users may peak above 100 Kb/s, not all users will peak at the same time; so
100 Kb/s per concurrent user is a good rule of thumb for bandwidth planning.
FAQ
4
Regarding desktop requirements, the Second Life Enterprise
Viewer runs On Windows XP and Vista, Mac OS, and Linux
desktop systems. For more information, see Second Life System
Requirements at (http://secondlife.com/support/sysreqs.php).
FAQ
5
About the Second Life, by Linden Lab
Developed and launched by Linden Lab in 2003, Second Life is the world’s leading
3D virtual world environment. It enables its users—known as Residents—to
create content, interact with others, launch businesses, collaborate and educate.
With a thriving inworld economy that saw over $360 million USD in user-touser
transactions in 2008, and a broad user base that includes everyone from
consumers and educators to medical researchers and large enterprises, Second Life
has become one of the largest hubs of user-generated content (UGC) in the world.
Linden Lab, founded in 1999 by current Chairman of the Board Philip Rosedale
and headquartered in San Francisco, develops revolutionary, immersive
technologies that change the way people communicate, interact, learn and
create. Privately held and profitable, Linden Lab is led by CEO Mark Kingdon
and has more than 300 employees across the U.S., Europe and Asia.
Linden Lab
945 Battery Street
San Francisco, CA 94111
Phone: (415) 243-9000
Fax: (415) 243-9045
Copyright © 2009 Linden Research, Inc. All rights reserved. Linden
Lab, Second Life, Second Life Grid and the Second Life and Linden Lab
logos are registered trademarks of Linden Research, Inc. .
For More Information
visit our website:
http://work.secondlife.com
visit our land store:
http://secondlife.com/land/
visit our blog:
http://blogs.secondlife.com/
community/workinginworld
follow us on Twitter:
http://twitter.com/workinginworld
email: business@lindenlab.com

is there an image of this "space station" offered with the package?
since id like to know what my competition/partner/massa - whatever? is doing - roadmapping...?
lol.
cheap blog ad without paying prok.---
http://www.cube3.com/skybar1.html
before all i had to do was keep an eye on "metaconsultants" licenseing my work from inworld vendors for pennies to a dollar, and locating it on private island sims for "resale consulting traffic driving" for commmerical ventures like the Air Force....
at least they called it the AYN RAND space station, with balls like that, i let them keep it active, plus their client wasnt really paying.:) and if it ever "took off" you know where to find the US air Force legal dept.:)
considering the 1.6 months the first mass bubble lasted and got all the golden ones their bangles... itll be interesting to watch how long this plan is in affect.
meanwhile-- malicious code free , professionally accountable and deliverable, non mole designed virtuality. may it grow for all.
Posted by: cube inada | November 06, 2009 at 04:29 PM
I hear it's nearly impregnable, but remember, Nebraska was designed with a firewall to keep out major attacks, not the efforts of a few offbeat characters. And that is its weakness.
After extensive study of the sekr1t planz, we have found that a single small ship, possibly with some 1970's style clubbers and a furry or two could possibly infiltrate defences and take Nebraska out before it can destroy the Main Grid.
Many Bothans have died to bring us this information.
Posted by: Desmond Shang | November 06, 2009 at 04:52 PM
I offer my ships to the Rebels...
Han Cube;)
Posted by: cube inada | November 06, 2009 at 05:23 PM
just in--for desmond:)
http://www.3dtlc.net/2009/11/british-columbia-institute-of-technology-launches-cube.html
Borg Cube/
Posted by: cube inada | November 06, 2009 at 05:42 PM