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« What I can see | Main | Rodvik's War Game »

June 29, 2011

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Steve Rogers

Doors and ceilings in SL would be huge if we adopted "real" avatar sizes.

Rex Cronon

-"uses up more land and prims?" Really? I was thinking that bigger avatars use more land and less prims, while small avatars use less land and more prims. At least, this is what makes sense to me.
-In the new order of things that meshes will bring, one single mesh will count as one or more prims, depending on the number of vertices that the mesh has. That means a single very complex mesh could be counted as a hundred prims or more. i am not sure what is highest complexity for a mesh. I don't think that scripts in a mesh affect prim count for a mesh.

melponeme_k

These changes will never happen in Second Life. The build tools with stay the same. I don't think the Lindens will muck around with something as tricky as that considering it will break alot of things in world.

The "to scale" community however is small but very influential community. The first SL community I came across that adhered to standardized building were the SL Japanese builders. They do what they want but don't really care if anyone else follows. So they are not a part of the crowd calling for built in guidelines. But I do believe their work has influenced some people to scale their avatars. I know that I was influenced because I hang around their areas more than anywhere else.

Its all just a matter of taste. But I don't believe it should be forced on others.

Prokofy Neva

Hamlet's call for "monetarizing height," i.e. penalizing with a tax anybody who won't go along with this creator-fascism, should let you know what it's really all about.

It is a matter of taste. And the majority doesn't have this taste.

There is nothing to stop anybody from building and designing to the scale they wish on their sims.

That they feel the need to force the entire world to change around them lets us know the agenda isn't really about Platonic ideals of proportion, but about software hubris and coder power. That's all.

Metacam Oh

Sounds like this person has too much time on their hands. A height standardization lobby? Ummm, wow. Is everyone supposed to agree, make their avatars smaller, redo all their builds etc etc because someone feels small? ayy.

Mariel Tigerpaw

I still fail to understand the 'taller people need more prims and land' argument.

If I have, say, a basic 16-prim skybox that's 20m x 20m it doesn't matter if I stretch the walls to 5m high or 8m high. It'll still be 16 prims and it'll still take up 20x20m of land (or air, since it's a skybox).

How does an 8m high prim wall take up more land and prims than a 5m high prim wall?

On the subject of 'better' starter avatar sizes; that's all well and good as long as everyone sticks with the starter avatars. Which we all know everyone... doesn't.

brinda Allen

Most things heal themselves when left alone.

Darien Caldwell

it's all nonsense. 1 prim can be resized anywhere from 0 to 10 meters. it doesnt take more prims to make a wall taller.

And her statement that " forced into one extreme just to be "average" is completely silly. If taller is the average, it's not an extreme.

Melissa Yeuxdoux

"And her statement that " forced into one extreme just to be "average" is completely silly. If taller is the average, it's not an extreme."

The range covered by sliders is [1, 100]. 1 and 100 are the extremes of that interval. Penny's statement makes perfect sense.

Melissa Yeuxdoux

"Is everyone supposed to agree, make their avatars smaller, redo all their builds etc etc because someone feels small?"

No. If Penny is right, sim owners who scale their builds for realistic human heights will receive the benefits of it, newcomers will see that and outscale and inconsistently scaled builds will become less common. Residents can change their heights or not, depending on what's important to them.

It's easier for an individual to change his or her avatar than for a sim owner to rebuild, of course, so you'll see the changes there first--and in fact I see far more human avatars nearer average human height now than I did when I first came to Second Life.

In the meantime, could we at the very least not accuse avatars shorter than Sandy Allen or Robert Wadlow of being children, or make up moronic conspiracy theories?

Laetizia Coronet

In fact, you do take up more land. I found out while trying to make a camper van that you can't really have one in any realistic size because beds need to be about 3m long (real world: usually 2.10m). This means the vehicle has got to be wider than RL examples. Obviously the same applies for a house.
Possibly you lose prims when you want to keep the relative proportions of RL examples intact and you need to stretch beyond 10m to do that.
Mind you, I'm not saying it's a problem; it's simply a fact.

Micha Sass

Once the world has been purged of over-sized avatars, I will no longer feel short at 6'1". This is great because I have no desire to appear as a child. All the people who wish to appear as a child will no longer appear childlike without further reduction of their height. In fact I think the height lobby will actually cause a reduction in people who look like children due to their comparatively short heights. Age-play accusations will be replaced by a disgust of people who are unnaturally tall..I will call this height-play. A perverse fantasy perpetrated by people who are less than satisfied with their RL stature and wish to tower over the normal people..the tallies are aligning themselves with other groups who like to dominate such as the Gorians. Perverts. Makes me sick to the stomach.

Calvin Thomas

I find all of this hand-wringing to be perversely amusing. Nobody is going to force you not to be freakishly tall and/or ill-proportioned. However, if a movement toward more sensible, real-world proportions were to take hold through common consensus, I think it could only help the grid as a whole. I, for one, would love to see fewer eight-foot-tall emaciated 'models' and tanning-bed-jerky hoochie mamas with wide hips and bookshelf arses.

Penny Patton has a very interesting and unique avatar. Not my thing, but clearly, imagination has been put to use. I know that she is quite obsessed with the proportion issue and the camera angle issue - but there are a lot of people who appreciate both of those ideas who aren't quite so fixated on them. Prokofy is obsessed with finding correlations with everything in SL (and tech in general) and the imagery and ideology of a long-since-failed nation-state. There are others out there who see problems with the open-source movement who aren't quite so obsessed with the past. You have extremes in every point of view. And then there's the great big wide middle where the rest of us dwell.

Metacam Oh

This is a world where people can fly, build anything they want, look however they want, etc etc, so why should anyone be concerned whether avatars are realistic height based on the SL meter system? Lets get rid of flying, rezzing prims out of no where, and anyone non human avatars as well, since we need to go by real life standards?

I mean really, standardized height of avatars in SL is about #1001 on my list of top 1000 things Second Life needs.

Darkfoxx

As a scale model builder in RL, I have of course taken that hobby as well as it's way of thinking with me in second life. And as such I can understand the desire to see everything in SL 'to scale', where a car is not one and a half stories high and a locomotive is properly huge. I guess its not very blatant to everyone and most people wont notice a subtle scale difference even when pointed out to them. But imposing a standard and even suggesting those who dont adhere to the 'correct' size or scale goes beyond too far. It takes away from the utter freedom which makes SL so great. (Yes i still think SL is fantastic despite its numerous problems)

As for me personally in my builds and av size I simply follow the SL meter. Its an advantage that I live in Europe, I use the metric system in my RL too. It does however pose one problem: Anything bought for my av that is prims is usually too big and unfortunately at times cannot be scaled small enough. And I'm not even that short, just a modest 1.75 meters. Not counting my ears.

Some creators have been very helpful and even gave me fullmod copies so I could make items smaller prim by prim and in other cases they refunded me. And now and then they couldnt or wouldnt help me and I had to do what this avatar height lobby has to do as well: LIVE WITH IT.

height increase

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height increase

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קעקועים גלריה

The argumentation that all the community is out of scale is one they use regularly to gaslight individuals on their genuine significant revulsion.

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