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« Rodvik's War Game | Main | Hope! »

June 30, 2011

Comments

Cinder Roxley

the current version of the detector doesn't report to im, only to webpage by left clicking it to get the url. it kept capping me when i want offline.

at some point, i'll add an option to report to im and only when online, and make it so that can be disabled as well.

the webpage prints the total counts and cvs data that can be taken to a spreadsheet or database.

1:2 ratio is good, i'm about 1:80 at my spot in cheetoh, but i'm also not a roadway, it's a footpath.

you can see my live capture data here:
http://sim20963.agni.lindenlab.com:12046/cap/da409805-48fe-4083-dbf4-311bed107106

Prokofy Neva

Oh, I think I have your beta test version then that goes to IMs. Well even if they cap, and they don't if set to go to email, I still get a good picture of what's going on.

I will get the new one so that I can see the web page version too.

Laetizia Coronet

145 scourgemobiles vs 2 manned vehicles on Cinders link. That's telling.

I invite anyone with a Flickr account to make pictures and add them to my group. Especially pictures of pileups and other weirdness like floating cars are welcome. Pictures, in other words, which show the problems.

http://www.flickr.com/groups/scourgemobiles/

Qie Niangao

The ratio is probably accurate enough for any reasonable purpose, but I'd just point out that a detector based on collisions will necessarily miss Non-Physical vehicles. (I don't mean Phantom, which also won't collide; indeed, the pods are Phantom and Physical so yeah, that's why they, too, wouldn't be detected by collisions.)

Tangentially, I was quite surprised to find that AnnMarie's vehicles are very nearly the only Physical vehicles currently running on the SLRR. Private trains seem to be overwhelmingly Non-Physical these days. It will be interesting to see if Mesh changes that.

AnnMarie's fleet certainly keeps us all guessing. At least on the SLRR, their volume fluctuates dramatically. I encountered one of the tanks today that wouldn't allow riders at all. Another one eventually gave me the L$900 sales pitch, followed a while later by the tip-begging dialog, so now I'm not sure: maybe for a while I just wasn't patient enough to see them.

Cinder Roxley

yes, that would be the older one i sent you, prokofy.

that's right too, qie, and i don't know how to deal with that problem yet because i don't want to use proximity scanning as it's harder on the sim.

her box chevys on the slrr lines knock me off the rails. it's really quite a pain, i've just stopped riding (that and with viewer2 i can't keep up with rezzing as the train goes by, and lag into a crash)

Micha Sass

It would seem that the AI vehicles are keeping you folks very active, providing a challenge and driving solutions. I would call that game-play.

Can you not make your collision detection prims place a hefty physical upward push on the offending vehicles? A sort of landmine style affair. I would get involved but it is not my sort of game.

Counting things that happen while you are offline are largely irrelevant..these happenings are occluded by your not being online, so really do not have importance..sort of like asking "If a tree falls in a forest and no one is around to hear it, does it make a sound?"

http://en.wikipedia.org/wiki/If_a_tree_falls_in_a_forest

Very metaphysical stuff.

Cinder Roxley

cage orbiting the cars would be possible, yes, but for what purpose? they'd only disrupt more, use more region resources, and get stuck at borders and crossings more often. i'm not interested in escalating a land war.

Rex Chronon

hmmm. I don't think u don't need to mine the roads. u just need to put potholes(I mean speed bumps) to reduce speed:)

Rex Cronon

correction 4 previous post: I don't think u need to mine the roads*

Calvin Thomas

I'm guessing that the pods will survive. After all, the creator provided the tour pods for SL8B.

If given a choice between the two, I'd choose the pods.

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