Yep, you can set your watch by it. It didn't take long for the stalky griefer Tizzers Foxchase/Joanna Falmer/whatever other w-hood is involved to find that OMGODZORZ I'm not in the People List! and this MUST be because I'm an evil grifer 11111!!!!1111! I am even a "Little Hitler of Second Life" oh noesss1111
Well, actually, no. My billing didn't go through. I hope it will work tonight or tomorrow. You can reach me at firstname.lastname@example.org or contact Random Unsung or Dear Leader my obvious alts.
Pixeleen is so uber creepy. What a failure that Mark McCahill is in life that he keeps obsessing about me and keeps feting griefers! UBER creepy.
Interestingly, the Alphaville Herald article (no, you don't get a link) has a spirited debate in the comments, however, where one "James Doe" takes on the lies of Tux Winkler and the other e-thugs.
He caught them griefing the sci-fi conference red-handed. Robble Rubble, imagine, says he wasn't griefing, he was just moving objects left on "anyone can move" up 4000 feet. Um, right. Of course that's not griefing. That's using a feature of the platform as intended, says Tux. If the owners or developers didn't shut that off or block it, it's THEIR fault, not the griefers -- or so goes the nihilistic doctrine of The Wrong Hands.
James Doe doesn't get to post here, however, until he comes up with a real SL name or RL name that is valid. Take ownership for taking on griefers and don't leave me to do it all by myself.
This creepy bunch is back again tonight, somebody aptly named Meanspirited Resident is leaving my RL picture from the Wired interview all over my tenants' cabins. Mkay, we get it.
Also Codizzo Hax and his little creepy pals in Polandelphia are back griefing. They are associated with The Wrong Hands and Woodbury too of course. Dodge Static, a Codizzo or related alt contacts me and tells me he can't rent on Ravenglass because it's um laggy and because there's a guy in an Afro there bothering him. This is the usual fake griefer gambit.
There's that whole twisted tale that Pixeleen and his griefer professor friends spin, which is that griefing isn't crime, griefing isn't morally wrong, griefing is just, um, exhuberance and creativity. Uh-huh.
Elsewhere in the news -- Hamlet is such a douche. He's there flogging the Lindens again for their land model for revenue and claiming land can't be a commodity online. Why? It's just his loathing of land as a technocommunist. He also claims people are fleeing SL for the open sims -- although many of the people in the open sims ALSO keep their SL sim.
But finally somebody calls him out with a really effective new argument that I should have thought up myself!
"Ezra" points out that the model for revenue for his beloved open sims and Hypergrid and the other reverse-engineered entities is also...the land model. They may charge *less* for sims, but they still charge! So the problem isn't charging tier or having a server space/land model for revenue, it's supposedly, just charging too much:
Hamlet, how long are you going to try and push a message that charging for land is a bad revenue model for Linden Lab while pointing to land growth in OpenSim as proof?
As everyone seems to have to remind you of: OpenSim growth is proof there's a lot of interest in personal land ownership, not any opposite.
Do the Lindens charge too much? Well, I'm not a European socialist, and I'm not that edu-punk named Ignoramus Omnipotent...or something like that...so I tend to think that they charge what the market will bear and that's ok, they have to make a living. If they thought it was too much and they didn't get enough customers, they might reduce charges. They just had a weekend sale which some pointed out was less than met the eye -- you didn't get a full month's free tier, you had to pay the tier up front right away. So that's not quite $1000 waived as a set-up fee, because it turns out then it's $750 if you have to pay $250 right away and not in 30 days. Still, it got 300 sims added, so it worked to replenish their losses.
The Lindens aren't just selling connectivity. They are selling what M Linden in his day called "the killer app of SL -- each other." They are selling the ability in fact to find people, fall in love, have fun, build and decorate houses -- which the communies on the techno-playa can't quite produce for people as they are just kind of a big sandbox.
Hamlet keeps a "death watch" on sims, and of course while he didn't report it, and that too-sweet kid Daniel Voyager did, Ina Centaur has finally closed her Shakespeare sims. She sent around a notecard from which you could only gather that somehow, despite having gotten Rodvik's attention, she still managed not to save her sims in any form. I've said many times that I thought Primtings, the paintings-turned-into-prims was just badly laid out and poorly sold and had no revenue means from rentals and merchants and sales -- and the Shakespeare Theater of course had the built-in problem not only of Ina's unlovely personality, but the problem of trying to keep people's attention to theatrical drama, which does best in person, life, on a bare stage, and not in the distraction-ridden wonky laggy world of Second Life, which is virtuality, not reality.
I'd like to believe in theater in virtual worlds, I would. But...it doesn't work. At least, not the real-life simulation plays done in real life. I think some other form of theater would have to be dreamed up. I do think that the Living Soap Opera which I used to do at Flamingo Court with a few very loyal friends and actors was a better form of theater for these worlds -- improvisation, getting the audience engaged. You can't ask people in an interactive, dynamically-updating creative virtual world just to sit and gawk. They won't.
Here's the problem with things in virtual worlds: people don't value them enough. When they don't, you close.
You should read Ina's wacky blog, though, if nothing else for the outrageous hint she gives that somehow...Steve Jobs himself...or somebody...was footing her bills (!). So...Steve Jobs died in RL, her mysterious benefactor avatar died, and takova c'est la deuxieme vie, if you will.
I don't know what Rodvik has up his sleeve. Funny, Hamlet just noticed what we noticed weeks ago -- that Will Wright joined the party.
It's funny how he thinks that Will Wright coming in will be something about engagement or community or gaming or something.
But of course it isn't. Will has left those interests behind. He's interested in artificial intelligence. And that's the Next Big Thing Rod is promising, so that's why he brought on Will. Really, what the Lindens have been itching to do all along is get in the pet business. They don't want to just get their commissions on sales or get their commissions on dollars used to buy pets or on land used to house pets, they want the whole thing. So they may be coming up with their own trainable pets that people get through levelling or something -- maybe the Premium Account Linden Assisted Living will now come with Fido and Whiskers to play with or train or breed, purchasable directly from Linden or as an incentive if you buy X or Y. The breedables argue with each other and start lawsuits and that's bad for business, and they sometimes create laggy scripts. The Lindens may do it better!
In fact, they may populate the grid with NPCs. They already have bots bobbing up and down, often with imbecile greetings from clubs and whorehouses and such, at every infohub where they fall back when they get booted from a server. So why not purposely deploy them? I already have that AI parrot that I asked where the asset server is, and already have him answering me that he doesn't remember, and I already have Dedric's The Brain to ask whether Second Life will kill human beings so it's hard to imagine more fun, but I suppose it *could* get more stupidly fun with Will Wright!
I've always found Will Wright interesting. I liked him, more or less, although I recognized that his thinking was alien to mine. That support of the Sim Shadow Government to spicen up the game -- so sinister and mean, really. But of course, that's exactly what Rod just did with his Pwnies and his refusal to disband The Wrong Hands, even while banning bunches of them -- Will could well have tipped him on that.
Will, of course, is a great singularist. Don't forget that he once asked me (on his known alt) whether I thought, because I had a transagendered avatar and had already in theory "overcome" the "attachment" to gender most people have, that therefore I would be "ready to go" when the Singularity Rapture came to get me. I said yes, partly to humour him, and partly to try to get at my conviction of my belief that in Christ there is no male nor female. But Will doesn't believe in God -- he *is* a god and believes in technology, I guess. I have never found it attractive, this notion of uploading your brain or even living together -- it all strikes me as evil, as in That Hideous Strength by C.S. Lewis.
I got to thinking about the Sims Online, Will's interesting reading list, that was some of Philip's reading list (have to dig that up, it used to come in the game box). His collectivism, which was about collaboration more than collectivism as such, yet was still about trying to force people to "work together" online. The pizza game. The map game. The printing game. All the group job objects.
It's funny, people played the pizza, but they also converted his forced collective farming into something different. They would set up lots with lots of individual job objects, not the group objects. Then, as individuals working on individual job objects like the gnome workbench or the preserve stove, they would form groups to chat in and so other things. Sometimes they would have trivia games. Sometimes it would be a sex lot with adult conversation. Sometimes it would be political discussions about RL. Those job lots that people maintained were sort of parlours, or pubs, that people would gather and socialize in every evening while they whiled away their time trying to earn the money on the job objects -- which they could use to buy close or extend their homes.
People tried to maximize the layout of their lot to get the toileting, pool-playing for green-up, sleeping, etc. done economically.
I remember always fighting these things in the Go It Alone Club. This Club was devoted to people who maintained singleton lots and kept their sim alive only by the punch bowl, and by going to other lots and doing animations that greened you up in a pair, without having to do endless group socializing. People visited each other a lot more in The Sims Online -- it was more social -- because they literally had to interact with another avatar to keep themselves green, or functional, i.e. not collapsing in a pool of piss and dying (you never actually died in the Sims Online, unlike the offline game, because that wouldn't make sense if you were a paying customer, but you would "red out" your sim and have to spend ages getting him back up to peak condition where he could earn money well again and interact with others productively.
People liked the repetitive actions, and it formed the basis for socializing -- and I suppose something like this could be brought to SL, or perhaps that new i-pad application that Rodvik is said to be working on (will it be like Shaker, that Facebook thing with the little avatars socializing like a primitive TSO?)