I'll have to go back and award myself at least a partial point for getting another 2011 prediction right -- I said merchants would be certified in 2011 -- and it turns out in the waning days of the year it will be creators that will be certified.
Rod Humble, CEO of Linden Lab, announced today on the forums that the "powerful" new tools being developed for making games that are visible in Linden Realms will only be available to certified creators.
It's not clear what the certification will involve, but the sense is that it will involve more than the silly questionnaire that was put in front of us automatically to be able to upload mesh.
The justification for this elitism is the griefing that was sure to occur otherwise. There has been a lot of concern expressed about what would happen when the world acquired the capacity to force HUDs on avatars. Every prim diva with a mall would force a HUD upon you on landing, the way she now pushes a notecard, landmark and group invite into your face. It could also be used for griefing, spamming people with nasty HUDs forcing things into their view. Possible other things like the ability of stuff inworld to be tripped up and then put into your inventory -- that could be griefable.
So, obviously that influenced the Lindens, plus, they may have wanted to keep an eye on how the tools were used -- and for what, and by whom.
One of the key goals of Linden Realms was to learn more about what tools Residents could use to develop richer experiences in Second Life — and boy, did we learn a lot! In Q1 2012 , we will be releasing new tools used to develop Linden Realms, which will allow Residents to create even richer original experiences in Second Life. To prevent abuse of these tools, we will introduce a "creators" program in which verified members will be given access to these very powerful capabilities.
It's not clear whether this "creators' program" will only involve these MMORPG tools, or creation in general -- I hope just the latter.
But at the bottom of the post, Rod talks about new pathfinder abilities:
Because worlds feel most vibrant when they are full of life, one of our next focuses for Second Life is the ability to make high-quality “life” within it. So in 2012, we will be rolling out more advanced features that will allow the creation of artificial life and artificial people to be much smoother. For starters, in Q1, we'll unveil a new, robust pathfinding system that will allow objects to intelligently navigate around the world while avoiding obstacles. Combined with the tools from Linden Realms this will make the polished creation of full MMORPG’s or people/animal simulators within Second Life easier and of high quality.
So it sounds to me like this: while the Lindens are bringing back that old slogan "Your World, Your Imagination," they really mean this for a select group of Feted Inner Core (FIC) -- devs who will be sub-creators of the world that we will all perforce consume.
Just as we can't edit or resize or modify mesh objects and have to learn the difficult skill of making mesh to be able to have any control over mesh (sculpty was like this, only a bit editable), so now we will be even further removed from a creator-class that will get certification and access to special tools -- and therefore, a privileged position in the economy.
Of course, the knowier-than-thous and arrogant assholes of the forums and blogs will say, "well, learn the skill if you want certification, it's not that hard." There will be any number of horrid little smarmy fanboyz who will eat up this new stratification of SL, because it will give little nerdlets without lives power over other human beings.But learning these skills is not something everyone has time and inclination for -- and by contrast with the inworld building tools, they are several orders of magnitude harder.
The certification might involve giving ID -- and therefore some even skilled people may resist signing up because they just don't want to give their RL name to a platform like this.
Somehow the prospect of going to slow-loading sims where smug little devs and fanboyz of the Lindens have made little wordlets with animals that you can buy for a young fortune -- well, it seems awful! It's already awful, having the pet-making class of people so privileged and lording it over the forums.
What do you think? Will this, too, be something that the essential openness and democracy of SL will absorb without too great a difference in the "feel" of SL?
The feel of SL is of course very different these days, it doesn't feel like a world, much less a free one, for many reasons. For one, the Lindens don't talk to us, there are no more community Lindens, and now there is some...entity...called "Linden Lab" with -- I swear to God! -- *the Kremlin* as the picture in its avatar. I don't know *what* they were thinking. This "Linden Lab" creature comes on the forum like a bot and plays "friends". It asks you ridiculously vacuous questions like, "What is the best compliment you ever got in SL?"
Someone tries to talk to this intelligent artifice and ask it what *its* favourite compliments were, to...no answer.
I can't believe Ciaran Laval is greeting this as better communication from the Lindens. It's not a Linden like...we know Lindens to be. Humans. With personalities. Individuals. It's an account called "Linden Lab" that could be operated by interns or anybody. Why can't it at least have a name?!The word "Linden" has always had an aura around it of specialness. Lindens were always special people -- individuals who had specific assignments and office hours and who had bears and such. I suppose the experience of both Pink Linden and Blue Linden serving as forums' lightning rods made the Linden collective decide that they didn't want real individuals to draw fire -- better to have a corporate anonymous exterior.
I mentioned "Flowers for Algernon" today -- I have that feeling again. A feeling that I was once smart and could manipulate the world and create things, and now I am getting dumber...
Rodvik also talks about "other products unrelated to SL". So it looks like my prediction for a Facebook game tied to SL was off. It might still be a Facebook game of another sort. But when he says "unrelated," that sounds, well, completely unrelated.
"Some of them will be very experimental, but all will fit within our company’s proud history of enabling creativity, which I hope may interest some of you." Some?
Rod is only fueling creator-fascism, the bane of SL, especially in the earlier days when the forums were controlled by a handful of FIC creators.
Look at what "Ezra" writes on SHamlet's blog -- pure fascism:
The TPV program has long since made TPVs the IE of Second Life. Things like Shared Media flopped day 1 because TPVs wouldn't move to Viewer 2 to support it. Mesh is pretty much dead right now because there's still Phoenix viewers connected to the grid. Smaller features like llTextBox() for input rather than scripts having users type things on hidden chat channels are dead in the water because older viewers still connect. It's silly.
Linden Lab should necessitate viewers connecting to the Second Life servers support a strict set or features. Could 1-2 people accomplish it? Seems so, just a policy change and user-agent blocking. That's better than continuing to have large and small new features alike go unused because there's no guarantee everyone can see them.
Imagine. *Blocking people from logging on to SL* and forcing them to use a viewer to see mesh just so this asshole can sell his mesh. Horrible.




Several people have commented to me:
"This isn't going to be any different than the pro-forma silly mesh questionnaire."
Well, no. I don't think so. It will be more than that.
"This will be just like TPV dev certification."
That involves faxing a driver's license.
But browsers are external to the world and aren't part of the economy.
Mesh is; these new tools will be.
Posted by: Prokofy Neva | December 23, 2011 at 12:38 AM
Interesting path.
Because if they choose to create a world where creations are somewhat stable, they will lock down the world harder than ever before, by definition.
Consider: say someone makes an advanced game on the grid. Some of us have actually tried this.
Only to see it shattered, time and again as they nerf functions over the years, nerf server side capabilities, mess with region crossing issues and the like.
All in the name of progress.
But if you are making a stable game, you do *not* want progress. Rather, you want something stable so your game doesn't break to bits every X months.
It's going to be a devil's choice: freeze the platform enough such that gaming environments will be stable, or allowing the world to evolve more freely into the future, by casting aside old standards as needed (their current modus operandi).
But ultimately they will have to freeze it, and at least gain every scrap of benefit from doing so. Few platforms in 2011 (let alone 2012, or 2015) have so many late 1990's issues associated with them. Software has matured, and there are basic expectations that SL doesn't really live up to: world look and feel due to user generated content, item misdelivery, lag extremes... just for instance. And it never will; not with its current architecture.
That's okay for most of us, but if you are new, and your choices are Star Wars: the Old Republic, or Diablo 3, Skyrim, or even Minecraft, when contrasted against the stratospheric expense of any useful level of resources in SL... yeah.
There are ways to fix all this, and while I have a lot of respect for some of the people on the board these days, I doubt any of them will be able to pull it off and get the grid back into clear, sustained growth territory.
Posted by: Desmond Shang | December 23, 2011 at 03:34 AM
It will be interesting to see if this "certification" is more exclusive than the current requirements for uploading Mesh.
I'm also intrigued by how this is supposed to serve the stated purpose. Will it really be possible for creators to prevent "abuse" of these functions when used by the wrong owners? Although there certainly are creations clearly intended to abuse, will it now be the responsibility of creators to somehow anticipate and prevent all possible ways any of their creations might be abused?
If so, the Certified will be the very opposite of Privileged. They'll be signing up for the scapegoat registry -- not that this will pause the eager little NDA-signers.
Posted by: Qie Niangao | December 23, 2011 at 03:44 AM
Other than forcing HUD's onto a client screen, what are these new developer features? Is there a URL to a run-down (wiki) of all the features a dev will get if they successfully get certified? I am currently completing a game that is using the existing LSL functions and would love to be able to utilise the new features (mostly the force HUD) when they are released next year.
I see no harm in this, the guy who repairs your gas boiler is certified, drivers of heavy vehicles are certified, users of firearms are often certified. If one wishes to make a living inside a specialized field they will seek certification. No biggy. Prokofy if you wish to start scripting an exciting new in-world gaming experience...get certified.
Posted by: Micha Sass | December 23, 2011 at 05:23 AM
id rather pay for tools to own...than pay to be certified to rent someone else s property... but that's so..oh free. cant have any of that.
only free consumption.. not freedom to create.
certify the results.. not the potential makers.
Posted by: cube3 | December 23, 2011 at 11:39 AM
Qie, I'd forgotten about the NDA, ugh. But they will be privileged, and not scapegoats. They get to sell something at higher value or have special access. It's silly to claim otherwise.
And I agree that wealthy trustifarian griefers will have no problem buying this if it costs money, or presenting even RL credentials or stolen credentials to get the account and grief with it. Griefing and hacking always occur. You simply have to plan for them and have a response ready, and not pretend you've removed it by certification. You haven't.
Micha, there's a world of difference between the guy who repairs a gas boiler and the certified dev of SL. There are some certifications in life that are transparent and registrational, i.e. anybody who studies the book, goes to the class, gets the practice hours, earns the certification. Even I have studied and passed the Haz-Mat test. I take the postal exam, I become certified to become a clerk-carrier. Anyone can study, anyone can walk in, and take their chances. They are equal before the law.
It's different with a dev certification because it's discretionary. There isn't a clear path. There isn't an obvious set of standards. The entire certification game of software is often criticized. In SL, the dev certification idea has foundered again and again precisely because it was difficult to come up with standards.
There's something pretty silly, too, about making people learn a scripting language written in a weekend -- LSL -- by Cory Ondreijka by his own admission -- and cludged and patched and whipped ever since by other Lindens. It's not like it's a standard computer language, you know?
Posted by: Prokofy Neva | December 23, 2011 at 11:47 AM
There's something pretty silly, too, about making people learn a scripting language written in a weekend -- LSL -- by Cory Ondreijka by his own admission -- and cludged and patched and whipped ever since by other Lindens. It's not like it's a standard computer language, you know?
thats been the way of the internet for 20 years... no standards.. just hills and valleys of hyped tech ..... with billions spent and lost... isnt that exactly what SL was... LSL kings.. silly.
and now done. NEXT..(until Apple buys it and your Job;)
Posted by: cube3 | December 23, 2011 at 12:13 PM
the realms only scripting functions really. they not much dif to ones we got already
whats dif about them and is what making LL nervous is that they have broken existing systems permissions to make them work in the way they do
autohud breaks accept / decline permission. it also breaks attach permission
auto teleport breaks mapdestination permission
can see how they can be used to make quite a few things not game related tho
i been playing on the realms heaps since was first open on beta. is quite a dif feeling to not be asked before stuff gets done to u
is ok if is linden do that to u i spose. is still a bit uncomfortable tho. i probly not ever get used to it even tho i had heaps of practice already
Posted by: elizabeth (16) | December 23, 2011 at 03:09 PM
But if you are making a stable game, you do *not* want progress. Rather, you want something stable so your game doesn't break to bits every X months.
Posted by: Electrician Indiana | January 16, 2012 at 10:57 AM