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« My Predictions for 2012 | Main | And Wait. What the Hell is This?! »

December 22, 2011

Comments

Prokofy Neva

Several people have commented to me:

"This isn't going to be any different than the pro-forma silly mesh questionnaire."

Well, no. I don't think so. It will be more than that.

"This will be just like TPV dev certification."

That involves faxing a driver's license.

But browsers are external to the world and aren't part of the economy.

Mesh is; these new tools will be.

Desmond Shang

Interesting path.

Because if they choose to create a world where creations are somewhat stable, they will lock down the world harder than ever before, by definition.

Consider: say someone makes an advanced game on the grid. Some of us have actually tried this.

Only to see it shattered, time and again as they nerf functions over the years, nerf server side capabilities, mess with region crossing issues and the like.

All in the name of progress.

But if you are making a stable game, you do *not* want progress. Rather, you want something stable so your game doesn't break to bits every X months.

It's going to be a devil's choice: freeze the platform enough such that gaming environments will be stable, or allowing the world to evolve more freely into the future, by casting aside old standards as needed (their current modus operandi).

But ultimately they will have to freeze it, and at least gain every scrap of benefit from doing so. Few platforms in 2011 (let alone 2012, or 2015) have so many late 1990's issues associated with them. Software has matured, and there are basic expectations that SL doesn't really live up to: world look and feel due to user generated content, item misdelivery, lag extremes... just for instance. And it never will; not with its current architecture.

That's okay for most of us, but if you are new, and your choices are Star Wars: the Old Republic, or Diablo 3, Skyrim, or even Minecraft, when contrasted against the stratospheric expense of any useful level of resources in SL... yeah.

There are ways to fix all this, and while I have a lot of respect for some of the people on the board these days, I doubt any of them will be able to pull it off and get the grid back into clear, sustained growth territory.

Qie Niangao

It will be interesting to see if this "certification" is more exclusive than the current requirements for uploading Mesh.

I'm also intrigued by how this is supposed to serve the stated purpose. Will it really be possible for creators to prevent "abuse" of these functions when used by the wrong owners? Although there certainly are creations clearly intended to abuse, will it now be the responsibility of creators to somehow anticipate and prevent all possible ways any of their creations might be abused?

If so, the Certified will be the very opposite of Privileged. They'll be signing up for the scapegoat registry -- not that this will pause the eager little NDA-signers.

Micha Sass

Other than forcing HUD's onto a client screen, what are these new developer features? Is there a URL to a run-down (wiki) of all the features a dev will get if they successfully get certified? I am currently completing a game that is using the existing LSL functions and would love to be able to utilise the new features (mostly the force HUD) when they are released next year.

I see no harm in this, the guy who repairs your gas boiler is certified, drivers of heavy vehicles are certified, users of firearms are often certified. If one wishes to make a living inside a specialized field they will seek certification. No biggy. Prokofy if you wish to start scripting an exciting new in-world gaming experience...get certified.

cube3

id rather pay for tools to own...than pay to be certified to rent someone else s property... but that's so..oh free. cant have any of that.

only free consumption.. not freedom to create.

certify the results.. not the potential makers.

Prokofy Neva

Qie, I'd forgotten about the NDA, ugh. But they will be privileged, and not scapegoats. They get to sell something at higher value or have special access. It's silly to claim otherwise.

And I agree that wealthy trustifarian griefers will have no problem buying this if it costs money, or presenting even RL credentials or stolen credentials to get the account and grief with it. Griefing and hacking always occur. You simply have to plan for them and have a response ready, and not pretend you've removed it by certification. You haven't.

Micha, there's a world of difference between the guy who repairs a gas boiler and the certified dev of SL. There are some certifications in life that are transparent and registrational, i.e. anybody who studies the book, goes to the class, gets the practice hours, earns the certification. Even I have studied and passed the Haz-Mat test. I take the postal exam, I become certified to become a clerk-carrier. Anyone can study, anyone can walk in, and take their chances. They are equal before the law.

It's different with a dev certification because it's discretionary. There isn't a clear path. There isn't an obvious set of standards. The entire certification game of software is often criticized. In SL, the dev certification idea has foundered again and again precisely because it was difficult to come up with standards.

There's something pretty silly, too, about making people learn a scripting language written in a weekend -- LSL -- by Cory Ondreijka by his own admission -- and cludged and patched and whipped ever since by other Lindens. It's not like it's a standard computer language, you know?

cube3

There's something pretty silly, too, about making people learn a scripting language written in a weekend -- LSL -- by Cory Ondreijka by his own admission -- and cludged and patched and whipped ever since by other Lindens. It's not like it's a standard computer language, you know?

thats been the way of the internet for 20 years... no standards.. just hills and valleys of hyped tech ..... with billions spent and lost... isnt that exactly what SL was... LSL kings.. silly.

and now done. NEXT..(until Apple buys it and your Job;)

elizabeth (16)

the realms only scripting functions really. they not much dif to ones we got already

whats dif about them and is what making LL nervous is that they have broken existing systems permissions to make them work in the way they do

autohud breaks accept / decline permission. it also breaks attach permission

auto teleport breaks mapdestination permission

can see how they can be used to make quite a few things not game related tho

i been playing on the realms heaps since was first open on beta. is quite a dif feeling to not be asked before stuff gets done to u

is ok if is linden do that to u i spose. is still a bit uncomfortable tho. i probly not ever get used to it even tho i had heaps of practice already

Electrician Indiana

But if you are making a stable game, you do *not* want progress. Rather, you want something stable so your game doesn't break to bits every X months.

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