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Well, i found the problem. On the "for des" plot, if you fly upwards, past the green skybox, there are two "badlab cartel" sim crasher objects that will offer nearby avatars a crash and grief menu. Basically, giving any troublesome or stupid passer by the ability to trigger all this off.
Posted by: A Facebook User | January 07, 2013 at 01:37 PM
I popped down a quick build to cover that ugly plywood cube and to suck up all the prims, so hopefully nothing nasty can be rezzed there anymore.
Posted by: A Facebook User | January 07, 2013 at 03:48 PM
And, as requested, i took it down again. A shame as i thought it improved the look of the area. Still, i hope that the troublesome plot can be fixed by official means instead, then,
Posted by: A Facebook User | January 07, 2013 at 05:02 PM
Well, not really. BadLab is one problem; this particle spewing box I saw this morning is another (not sure it's still there). You can't cover up particles with prims as I noted inworld.
Nothing happens if you click "crash" on that silly BadLands menu, it's just some RP thing or griefer thing. But the same people constantly trigger prims on physics and particles.
The look of the area is improved by Desmond turning on the autoreturn and moving his sandbox to his main private island holdings. Putting up some Japanese dojo thing doesn't get rid of the Bad Cartel thing or other spammers.
Posted by: Prokofy Neva | January 07, 2013 at 05:19 PM